The game that took the gun away from horror and never gave it back.
You cannot fight. You can hide, bar a door, throw a chair to make noise somewhere else, and look away from things that should not be looked at. The sanity system is crude by modern standards — darkness and monster sightlines drain it — but the resulting behaviour, a player who walks backwards through a corridor rather than turn around, is exactly what the game wanted.
Two gigabytes, fifteen years old, and still the cleanest lesson in the genre. The castle is a series of rooms with one entrance and one exit, and the tension comes from the walk between them rather than from a chase you cannot win.
| OS | Windows 7 |
|---|---|
| CPU | Dual core 2.0 GHz |
| RAM | 2 GB |
| GPU | DirectX 9, 256 MB |
| Storage | 3 GB |
| OS | Windows 10 64-bit |
|---|---|
| CPU | Intel i3-3220 |
| RAM | 4 GB |
| GPU | GTX 750 / RX 550 |
| Storage | 3 GB |